Random Chord Progression Dice – Roll a New Song Idea
Roll virtual dice to generate a 4‑chord progression in a random key. Includes common pop, jazz, and indie progressions with playback.
UD5 Toolkit
Calculate the probability distribution of sums when rolling multiple identical dice. Perfect for board games, D&D, and statistics.
Roll virtual dice to generate a 4‑chord progression in a random key. Includes common pop, jazz, and indie progressions with playback.
Flip a virtual coin repeatedly and see the longest streak of heads or tails. Visualize how randomness can produce seemingly non‑random patterns.
Roll musical dice to generate random melody snippets. Choose a scale, set note range and rhythm, and get an instant starting point for your next composition.
Create vertical or horizontal bar charts from your data. Enter categories and values to generate a clean, customizable chart ready for presentation use.
Explore the normal distribution: compute probability density, cumulative probability, and tail probabilities for a given z-score or x value with interactive plot.
Enter prior, likelihood, and marginal to compute posterior probability. Intuitive sliders for learning.
Virtual flip coins thousands of times and see the heads/tails ratio converge to 50%. Interactive law of large numbers.
Create printable nets for a cube, tetrahedron, or cone with custom labels or colors. Cut and fold.
Simulates 4d6 drop lowest many times and shows average stat array. Character creation helper.
Estimate make probability of a putt based on distance and skill rating. For disc golf enthusiasts. Fun statistical tool, no data upload.
Calculate probability of getting a specific sum when rolling multiple dice. Visual bar chart. Useful for tabletop RPG players. Instant local computation.
Flip a coin with adjustable bias (e.g., 70% heads). Used for random decision-making when you want to gently influence outcomes. History & stats shown.
Enter dependencies in a simple text format and see a force‑directed graph of the project's dependency tree. For planning architectures.
Roll virtual dice with animated 3D spins. Choose any number and type. See total and individual results. Fun for games.
Add a list of time intervals (hh:mm) and get the total duration instantly. For timesheets or music playlists.
Paste a JSON object and see a dynamic, draggable tree graph representation. Excellent for debugging nested data.
Calculate odds of drawing specific cards or poker hands from a standard deck. Learn combinations. Local math.
Roll any number of dice thousands of times and see a live bar chart of the sum distribution. Great for game designers.
Visualize the probability distribution of dice rolls as a color‑coded heatmap. For any NdM combination. RPG strategist's dream.
Calculate probability of k successes when sampling without replacement. Useful for quality control and card games.
Compute Poisson probabilities for a given mean rate. Ideal for call centers, traffic analysis. Instant chart.
Calculate the probability of exactly k successes in n independent Bernoulli trials. Step-by-step result. Local.
Easily compute posterior probabilities given prior, likelihood, and marginal likelihood. Visual diagram. All local.
Play the Pig dice game: roll to accumulate points, but a 1 ends your turn. First to 100 wins. Simple hot‑seat local game.
Flip a coin and track your full history. See percentage of heads/tails and longest streak. Pure RNG, no bias.
Enter standard dice notation (e.g., 2d8+3, 4d6k3) and see the roll result and individual dice. Must for tabletop RPG.
Plot one or more mathematical functions f(x) on a 2D canvas. Zoom, pan, and see intersections. Great for calculus and algebra. Purely client‑side.
Compute probability for simple events, as well as permutations and combinations (nPr, nCr). Useful for statistics and game theory. Browser-based math.
Simulate rolling dice for board games, RPGs, and decision making. Choose number of dice and faces. Fun, lightweight, and no download required.
Generate truly random numbers within a specified range. Useful for contests, game decisions, and sampling. Runs locally, no hidden algorithms.